John M. Quick, PhD, is a learning experience expert who has spent over 15 years leading innovation as a designer, researcher, educator, and consultant. John applies a rare combination of technology savvy, multimedia arts, and learning science to inspire people to reach their maximum potential.
John has created evidence-based multimedia learning experiences to support organizations such as Pearson, Macmillan Learning, Pluralsight, Arizona State University, Michigan State University, and the U.S. Army. Examples include learning principles that bridge the gap between proven educational research and practical product design, instructional videos that bring concepts to life through visual storytelling, and collaborative, empathetic advising that drives innovation strategies forward.
John earned a PhD in Educational Technology at Arizona State University, where he researched motivation and enjoyment in games. He created the Gameplay Enjoyment Model (GEM) and Gaming Goal Orientations (GGO) model to guide the evidence-based design of game-based learning. In addition, he has created more than 20 digital games for mobile devices, desktops, and the web.
John has over 6 years of teaching experience at the higher education level in the United States and Southeast Asia. He has instructed online and in-person courses in game design and development, computer programming, and computer literacy at Michigan State University, Arizona State University, and DigiPen Institute of Technology Singapore.
John is the author of three books that apply learning science and novel storytelling approaches to help people learn practical technology skills. These include Learn to Code with Games (ISBN: 9781498704687), Learn to Implement Games with Code (ISBN: 9781498753388), and Statistical Analysis with R (ISBN: 9781849512084).